1. Definition of Mobile Web
In May 2005 issued by the mobile web in the name W3C's Mobile Web
Initiative (MWI) with the aim of making the web can be accessed from a mobile
device as simple as Web access from a desktop computer. In creating a mobile
web requires implementation for improvement in terms of interoperability,
usability and accessibility in a mobile web.
Mobile Web is generally mild
measuring every page written with Extensible Hypertext Markup Language (XHTML)
or Wireless Markup Language (WML) to deliver content to mobile devices. In
addition, some techniques such as using Adobe Flash Lite or Sun J2ME that
enables to make mobile devices more varied.
Mobile web helped develop
along with the development of web technologies. For example, when Web 2.0
technologies emerging web technology which is influenced by social factors. On
the mobile Web is also known as the mobile web 2.0, which in short means
bringing web 2.0 technologies into a mobile device. Can be described as opening
a web 2.0 (for example, friendster, Flikr, blogs) to a mobile device.
In simple mobile devices
differ from desktop computers, so many factors that limit that should be noticed
when building a mobile web, one of which is ketersedianya data in real time or
periodic updates when ternyadi changes to data on the web. So to build a mobile
2.0 which considers the process of updating the data on a regular basis can be
built using AJAX techniques or Flash Lite.
Mobile computers / mobile computing is a term used to describe the
application on the device are small, portable, and wireless and mobile
computing support komunikasi. including, among others:
-
Mobile phone
-
Weareble computing
-
Personal Digital Assistant (PDA)
-
Smartphone
2. Prerequisites Mobile Web
To build a mobile web has
several aspects that must be considered, especially in hardware. In terms of
the current condition of the network bandwidth, especially in Indonesia has
been possible to obtain substantial bandwidth of cellular networks. Although it
is still considering how bandwidthA efficiency so as to save cost is still
relatively expensive.
In addition to the consideration of the limitations on mobile devices also
need to be noticed, such as:
- The limitation of the speed of
the processor in executing the process.
- Limitations of RAM
- The screen size is not too
large, and also the physical difference in screen size and resolution for
each device (although currently available browsers like Opera that can
display the whole page as the browser on a PC).
- Limitations input on each
mobile device.
- Battery life is different on
each device.
- Also in terms of software,
browser compatibility and support mobiles quite influential in running a
mobile web.
3. Development of Mobile Technology
· 1G
1G is the First Generation
Mobile Technology. This technology marks the beginning of the start-industrial
telecommunications industry in the world. At that time, characterized by a poor
connection, the low level of security as well as capacity remains low. From
this the beginning of a technologically advanced mobile phone "is
born" and popping.
· 2G
2G is a Second Generation
Mobile Technology. Technology created as a successor of 1G is still used in
many parts of the world, until now. 2G technology has a much better quality and
security level is much higher. In this era, began the delivery of short messages
(SMS), despite the limited data communications.
· 2.5G
This technology is a
transition period that is after 2G and before moving to 3G technology. This
technology provides data transmission capacity jaug certainly greater. At this
age, becoming known services - data services based on GPRS (General Packet
Radio Service). In this era, the speed of transmission / access data reaches up
to 56 kbps - 115 k
· 2.75G
This technology is also a
transition technology after technology made 2.5G and before moving to 3G
technology. This technology provides data transmission capacity is much
greater. In this era, began made with EDGE-based data services. In this era,
access and data transmission speeds reach up to 236.8 kbps.
· 3G
This technology was first
put forward in Japan in 2001. This technology provides data transmission
capacity is higher, so that this technology can be used for video conferencing,
and also to high-speed internet access, downloading content such as pictures,
songs, and videos, to stream both audio and video. In this era, increasing data
access speeds up to 384 Kbps - 2 Mbps.
· 3.5G
This technology is a
technology transition before moving to 4G technology. In this era, data access
speeds reach up to 14 Mbps for download and 5.8 Mbps in upload. Data transfer
technology used is HSPA + technology.
· 4G
This technology is the
successor of 3G technology. This technology, providing a very complete and safe
with IP-based (Internet Protocol) fully eg speed internet access up to 100
Mbps, the service playing online games, and multimedia streaming. There are two
sub-categories of technology in the 4G era. The first is a continuation of 3G
technology, a technology called LTE (Long Term Evolution). The second is the
development of WiFi technology, ie technology WiMax.
· WiMax
Worldwide Interoperability
for Microwave Access (WiMax) wireless access technology is a Broadband Wireless
Access (BWA), which has high-speed access to a broad range. WiMAX is an
evolution of the previous BWA technology with features that more interesting.
Besides the high-speed data capable given, WiMAX is also a technology with open
standards.
In the sense of
communication between several WiMAX devices of different vendors can still be
done (not proprietary). With the large data rates (up to 70 MBps), WiMAX can be
applied for broadband connection 'last mile', or backhaul. WiMAX technology is
exactly the same as WIFI only that differentiate WiMAX with Wi-Fi is a standard
technical join in. If the WiFi standard IEEE 802.11 combines with ETSI
(European Telecommunications Standards Intitute) HiperLAN as technical
standards suitable for WLAN, and WiMAX is a merger between the IEEE 802.16
standard by ETSI HiperMAN standard.
To make this technology can
be used globally, then the WiMAX technology was created. Both a standard
unified technical standards that have a specification that is suitable for
providing various broadband connections through wireless media or known to the
BWA.
4. Development of Mobile Application
· Native application
Native applications are
applications that run on mobile devices, and is accessed via an icon on the
screen of your device, usually developed for one platform, made with a
particular programming language to be able to run on a platform.
Examples of programming languages:
- IOS using objective-C
programming language
- Android using Java
- Windows phone using Visual C
++. Net
The surplus native application:
- Generate interface look and
feel natural with excellent,
- Have a good user experience
- Side visually appealing
- Secured in terms of quality and
security him because it is controlled by each vendor
- Having full access to the
mobile device (full paraphernalia of device-specific features) including
the camera, gesture, and notifications
- To continue to work even when
offline
- Performance is fast, and very
good as written natively for a specific platform
Disadvantages native application:
- Development which is not easy
because of using the environment, language API (Application Programming
Interface) specific
- The application only works on a
platform that is already in the beginning of the development spefikasikan
- The cost of development and
maintenance more expensive obviously be taken into consideration, the cost
will automatically increase if the development is done multiplatform
- Updates are performed
periodically on the native app will create conditions in which there is a
different version used by the user yag the native app
- Must pass through the approval
process and the content restrictions that apply in the app store
- There can be downloaded on
other iOS
Mobile web application
Mobile Web Application is false application, because the
application is actually a website called by mobile devices. Web app is
generally written with HTML 5 and executed by the browser. First of all users
access it by typing the URL address in the browser navigation and then accept
to its "on their mobile devices by creating a bookmark for the page.
·
Excess mobile web application:
Ü
Can run well in all modern browsers on mobile platforms.
Ü
The development stage is very easy because it uses web technologies that
already exist.
Ü
No need to learn a new language because it uses language that are familiar,
namely HTML5, CSS3, and JavaScript.
Ü
The cost of application development is relatively smaller than native
applications - depending on the complexity of the desired features.
device-specific features or support offline.
Ü
Time to market more quickly because it does not need to create different applications
for different operating systems.
Ü
Users do not need to be looking at the first application store for mobile
access to the web.
·
Disadvantages mobile web application:
Ü
The ability of the application is very limited, they can not access the
hardware features in a smartphone.
Ü
According to its characteristics, mobile web applications are only
available online.
Ü
Performance is less stable and relies on the existing connectivity.
Ü
Must have 2 pieces domain.
·
Hybrid application
Hybrid appication is a mobile
application created and planted (install) directly inside a device, made using
a programming language combined webs between the native application and mobile
web application.Aplikasi seeks to combine the strengths approach HTML5 mobile
web apps and native apps. Simply put, this approach will convert HTML5 mobile
web apps to native smartphone applications targeted. To implement this
necessary software support specific, the mobile application development
framework.
Advantages of hybrid application:
- The use of mobile application framework enables access to hardware features, such as the accelerometer, camera, calendar, contacts, compass, storage, and geolocation.
- Enables the creation of applications online and offline.
- Support multi-platform that is not owned natively but the cost is more expensive than mobile web solutions.
- The process of development is much easier
Disadvantages of hybrid application:
- Requires software framework to help web-based mobile application development is stable and supports cross-platform.
- However, the performance of hybrid application is still not able to match the native application.
- Less than full support for native access native features of the device.
- Must pass through the approval process and the content restrictions that apply in the app store.
5. Development of Mobile Web
Mobile web development consists of two types:
·
Mobile website application
Mobile websites are
generally the same as the website created with HTML, CSS, JavaScript, PHP. But
the difference is made mobile website to be optimized with mobile display
device such as a smartphone / tablet.
Advantages :
-
Create a mobile web easier than responsive websites.
-
Updating and displaying the news that matters.
-
Accessed via a relatively small screen, making it easier for the user.
Deficiency :
-
Must have 2 different URLs.
-
Need an extra charge for the second maitain website.
-
Usually made only with one screen size, so the smartphone example of a
certain size.
Responsive website.
Responsive websites are
websites that can customize the look of the layout based on the size of the
viewport of the device used ranging from smartphones, tablets or computers.
Advantages :
-
Only had one website but can be accessed by multiple devices with different
screen sizes vary.
-
More cost-effective because there is only one website.
-
Only had one domain address.
-
With only have one website does not need effort and cost to marketing.
Deficiency :
-
Time with slow because it must meloading all da scrip existing image.
-
Annoying banner ad placement.
-
Development costs are higher due to the complexities involved in responsive
websites.
http://siskaks.staff.telkomuniversity.ac.id/2016/05/02/teknologi-web-assessment-3/
http://siskaks.staff.telkomuniversity.ac.id/2016/05/02/teknologi-web-assessment-3/
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